Sorry for the lack of update guys. Cloudy 2 is in the last stages of wrapping up and my last day was Friday. It was a bitter sweet goodbye. We had such a fantastic crew working on this film, from every department all the way up to the directors! I can't wait to see what the film will look like finished. All I can say is that the individual scenes all look like they were paintings. Such an amazing sense of colour, truly inspiring!
I definitely have to send out a huge thank you for getting the chance to work on this film! I learned so much and feel like I've only scratched the surface of what's possible. Everyone on the project was so helpful and such an inspiration!! I can't wait to carry forward what I learned onto my next film. =D
I wanted to share a character with you that
I'm designing for my school iAnimate. They were looking for a little
girl design, so I did a bunch of concepts and this little girl was
chosen :). She was actually my favourite of all the designs I did, so
I'm really happy! I love that she's not quite a girly girl, but has a
little spunk behind her and doesn't mind getting hurt ^^.
a big shout out to Angelo Sta Catalina who will be modelling her.
Angelo has a really good sense of design so I can't wait to see how she
turns out :)
This is another monster design I did. I loved drawing the teeth on the baby ^^. Bad teeth designs in animated films always remind me of Hogarth and Penny. Somehow just this slightly imperfect thing made those character so much more real to me.
No one will probably think of this when looking at the design, but I was thinking of shooting stars when I drew the lines on the dress ^^
I thought it might be nice to see the process that it takes to get there. So for this image that I did for my teacher Chris, I scanned the stages that it took to get to the final image.
Usually the idea is the hardest and most important part. I think it's really important for the drawing to be something personal (if at all possible). So there are usually a few different versions to get to the final ruff drawing.
Once I've found one that I'm happy with, I scan it and then print it the size I would like the final image to be. I then go over it and add construction and figure out the drawing more properly
Then another piece of paper to figure out all the details and any final stages
I then scan this last image, print it, put graphite on the back and transfer it to Bristol board. That drawing then get's cleaned up with a brush pen (I usually use Pentel's Brush Pen). Once the drawing is all clean I start colouring it with markers and sometimes watercolour. (I have a bunch of Copic Sketch Markers that I use)
And that is pretty much it. Then the only thing left to do is to scan the image. ...Although that said I'm never really happy with the scanned images. They always loose some sort of colour. I probably should buy a new scanner soon, it could be because the one we have is ancient lol.
Well, that's pretty much it. Hope you guys enjoyed the image :)
These designs were done for a game idea some of my friends were working on last year. The game ended up not going anywhere, but it was really fun trying out different design styles and coming up with characters. These are a few, hope you enjoy them :)
I just finished another great workshop at iAnimate!
For those of you that feel that you still need to work on your body mechanics, the workshop I just finished was amazing! It's called feature workshop 2 - body mechanics. If you ever have any questions about it totally feel free to drop me a line.
And since it's the end of a workshop, I did a drawing as a thank you for my teacher Mike Safianoff. I know I'm going to sound like a broken record, but if you guys get a chance to learn from Mike, totally jump on that opportunity right away. He's a super nice guy and super talented too. He really went above and beyond with his time and effort for our class. It's because of him and my classmates that I feel I improved as much as I did.
Sorry for the lack of updates. My next workshop at iAnimate started in January and it's consumed most of my waking hours. That said I've actually tried to draw a little bit every night for the past 2 weeks, which has been liberating and wonderful!
This is just a quick doodle I did that was inspired by one of the character rigs at iAnimate.